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The games must go on

When I first announced the Wikidata Game almost a year ago, it certainly profited from its novelty value. Since then, it has seen a few new sub-games, and quite a number of code patches from others (which doesn’t happen often for my other tools!). But how does the game fare medium-/long-term?

With >200K “actions” (distinct game decisions, some of which result in edits on Wikidata) in March 2015 alone (an average of >6.500 actions per day, or one action every 15 seconds), it has certainly dropped from its initial popularity (>30.000 actions/day over the first ten days), but is still going. Let’s look at the long-term number of actions per sub-game:


Most games show the initial “popularity peak”, which does seem to cause the cheapo trend lines I added to point downwards. Some games have started later than others. Some games have ended, because the users have won the game (that is, few or no more candidates remained).

So action numbers are down but stable. But what about distinct user numbers? Let’s look at the “people without birth/death dates” game as an example:

users_people_no_dateAgain, we see the initial peak drop off quickly to ~1/4 of its initial value; however, the number of distinct players remains between 75 and 100 per month, over the last 7 months.

All in all, it appears that the Wikidata Game is still in use, and contributing to Wikidata proper, one statement at a time.


  1. Pierre wrote:

    I guess you might try a strategy of limited time games on specific topics, much like fast food chains do for hamburgers.

    Saturday, April 11, 2015 at 10:26 | Permalink
  2. Asaf Bartov wrote:

    Indeed. And of course, some statements potentially feed additional work, notably identifying a person may entail a gender work item too, and sometimes occupation, nationality, etc.

    Saturday, April 11, 2015 at 22:19 | Permalink